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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Debate on Gore - Page 2 - Guild Wars Forums - GW Guru
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Poll: Should gore be added to Guild Wars?
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Should gore be added to Guild Wars?

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Old Feb 27, 2005, 06:46 PM // 18:46   #21
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Good, it's good to see how many people agree with me on the topic. I think blood maybe, but only if they must. What I'm saying is that I could tolerate it if they decided to add it in reasonable circumstances. Something they should add (and I should add this to the suggestions board) is more reaction to attacks; like if you get hit really hard your character should stumble or step back a bit, but not to the point where it's impossible to do anything afterwards. Anyway, not the point of the discussion. I'll say it simply, "Blood and gore no good for Guild Wars."
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Old Feb 27, 2005, 07:17 PM // 19:17   #22
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It wouldn't change the gameplay so it is uneccessary.
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Old Feb 27, 2005, 08:02 PM // 20:02   #23
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It wouldn't change the gameplay so it is uneccessary.
Neither would anything aesthetic, lets not have different looking swords or dyes either
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Old Feb 27, 2005, 08:12 PM // 20:12   #24
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Quote:
Originally Posted by Cicciro
Neither would anything aesthetic, lets not have different looking swords or dyes either
Well, I believe things like dyes are more customization for your characters, which I think is fine. If we went about taking out everything like that, then think what the game might end up looking like. I think there's a large difference in between blood and making your charcter unique and pleasing to you.
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Old Feb 27, 2005, 08:12 PM // 20:12   #25
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Quote:
Originally Posted by Cicciro
Neither would anything aesthetic, lets not have different looking swords or dyes either
True.
However everyone understood what I meant
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Old Feb 27, 2005, 09:27 PM // 21:27   #26
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Oh everyone understood what you meant (you don't see any need for blood in the game), but you sure have an illogical way of wording it.

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Well, I believe things like dyes are more customization for your characters, which I think is fine. If we went about taking out everything like that, then think what the game might end up looking like. I think there's a large difference in between blood and making your charcter unique and pleasing to you
Not really. Both are aesthetic differences that only serve to enhance the game or detract from it. Eitherway it is opinion, and I personally wouldn't mind seeing a little blood. Blood to me in a game, shows how I customized my opponent all over the ground.
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Old Feb 27, 2005, 09:30 PM // 21:30   #27
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Quote:
Originally Posted by Cicciro
Oh everyone understood what you meant (you don't see any need for blood in the game), but you sure have an illogical way of wording it.
I will start crying!

Yeah, I guess I thought one thing and said another. I meant to say that I actually don't care if there will or won't be blood as it won't affect GW's excellent gameplay in any way. However I believe the game does not require blood: the bloom effect gives the game a fairytale look which will be ruined by gore.
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Old Feb 27, 2005, 09:31 PM // 21:31   #28
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blood is a moot point in this game. you want blood play a game where you are shooting people, how many other rpgs have blood?
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Old Feb 27, 2005, 09:32 PM // 21:32   #29
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Originally Posted by I_Hate_You
blood is a moot point in this game. you want blood play a game where you are shooting people, how many other rpgs have blood?
Deus Ex, Vampire Bloodlines, Vampire Redemption, Arcanum, Fallout... The list goes on, actually.
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Old Feb 27, 2005, 09:36 PM // 21:36   #30
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Originally Posted by DEATH AT THE DOOR
Deus Ex, Vampire Bloodlines, Vampire Redemption, Arcanum, Fallout... The list goes on, actually.
MMORPGS? arcanum i will except but i didnt realise the others were even rpgs
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Old Feb 27, 2005, 09:37 PM // 21:37   #31
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Originally Posted by I_Hate_You
MMORPGS? arcanum i will except but i didnt realise the others were even rpgs
You didn't say you meant MMORPGs. I am surprised you didn't know Fallout was an RPG.
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Old Feb 27, 2005, 09:37 PM // 21:37   #32
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Ultima Online, Neverwinter Nights, Elder Scrolls, Icewind Dale, Baulders Gate, Divine Divinity, Beyond Divinity....
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Old Feb 27, 2005, 09:51 PM // 21:51   #33
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Don't forget Diablo II, complete with naked ripped-in-half women. Not really an MMORPG, but then neither is GW (or if GW is, so is D2 -- I'm not going to debate the proper definition of MMORPG, just point out that wherever you draw that line, GW and D2 are on the same side of it). Of course, D2 needed it. The game was extremely "atmospheric". It was also rated M.
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Old Feb 27, 2005, 10:06 PM // 22:06   #34
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But really what would blood add? They spit out blood in the same repeateing pattern when you hit them? Then make a pile of blood on the floor when they die? Doesn't add anything visually and could screw up foreign sales
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Old Feb 27, 2005, 10:38 PM // 22:38   #35
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It isn't neccessary in Guild Wars and I would play it regardless. However they should have some blood just for realisms sake even if they don't go overboard.

Of course if they did go all out, that would be freaking cool. Not Mortal Kombat style, but Rune style. How cool would it be to cut off a guys arm and beat him to death with it? The answer is wicked cool. Head throwing would be the new dancing! err, all in game, of course.

EDIT: I_Hate_You:
err yeah, maybe realism was a poor choice of words...

To my credit I was thinking more of PvP than PvE though. Only humans in there, and I know we bleed red.

Last edited by Bobangry; Feb 27, 2005 at 11:54 PM // 23:54..
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Old Feb 27, 2005, 11:29 PM // 23:29   #36
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Tee hee, realisms sake. You are fighting giant two tailed scorpions that CAST SPELLS, giant rock monsters of loosely compiled boulders, gargoyles that are part merthingy or something, man this game has the uber realism.
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Old Feb 27, 2005, 11:39 PM // 23:39   #37
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well i think theyre should be more gore now, but i dont want i body over a big peddle of blood, maybe just like actually hitting the guy with your weapon or, a little blood on your weapon afterwards? but i dont think GW would go good with blood, might just be me :/
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Old Feb 28, 2005, 12:17 AM // 00:17   #38
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i don't think that blood or gore would add anything to the gameplay. the only thing it might bring is a higher rating from (T)een to (M)ature. i'm sure the crew at anet would do a great job graphically, but to what end? characters are constantly in and out of combat, taking damage/getting healed. we might as well just dye everything red and RP it's blood....
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Old Feb 28, 2005, 01:23 AM // 01:23   #39
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Quote:
Originally Posted by Bobangry
It isn't neccessary in Guild Wars and I would play it regardless. However they should have some blood just for realisms sake even if they don't go overboard.

Of course if they did go all out, that would be freaking cool. Not Mortal Kombat style, but Rune style. How cool would it be to cut off a guys arm and beat him to death with it? The answer is wicked cool. Head throwing would be the new dancing! err, all in game, of course.
Yeah, hopefully these wouldn't be permanent because I've said it once and I've said it again, "I don't want my character known as the limpy, one-armed, one-legged elemantalist from Ascalon." Unless it just you guys quoting this. How would it be explained anyway when if a party member resurects you? Um...his head...just kinda...was a little displaced, it wasn't off...not at all. That's not blood, that's.......Kool-aid! He has plenty of blood to still fight and not be light-headed at all...yeah...
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Old Feb 28, 2005, 01:57 AM // 01:57   #40
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It used to be that online games were rated M because the people you found online were all assholes who wanted to rape your daughter. What has the world come to?
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